seapik

Criador de Beat de Rap

Gera beats de rap com estrutura, clima e energia definidos pelo usuário.

Som predefinido:Rap beat, 88 BPM, kick bass and sampled keys, punchy mix, no vocals

BibliotecaBiblioteca

Minha música

Sua nova música

  1. Letras
  2. Música
  3. Finalizando

Falha na geração. Edite sua entrada e escolha Gerar para tentar novamente.

Carregando...
Ainda não há música
Suas músicas geradas aparecerão aqui.
Leave room for sixteen bars

Beats built for verses — instrumentals from the Rap Beat Maker

Describe the backbone — drums, a sampled-keys vibe, the low end — and the Rap Beat Maker returns punchy instrumentals around 85-95 BPM with space carved out for a vocal. Compare takes by the head-nod test and by how much room the mix leaves for bars.

01

Set the backbone

A rap beat is drums plus character: kick and snare in a boom-bap or trap layout, then the color — sampled keys, a dusty loop, a bell melody. Keep it between 85 and 95 BPM for verse room.

02

Carve the pocket for the voice

Ask for arrangement space: the mid-range where a vocal lives should stay clear, with the bass under it and the sample behind it. A beat that is full everywhere leaves nowhere to rap.

03

Run the head-nod test

Play both takes at conversation volume. The right one nods without effort, hits hard without crowding, and stays interesting through four loops — because that is how long a verse lasts.

04

Cut the beat into sections

Rerun with a stripped verse version, a fuller hook version, and an outro variation of the same beat. Producers flip one idea three ways; your prompt can too.

What makes a good prompt for the Rap Beat Maker?

Drum character and space: "rap beat, 88 BPM, punchy kick, fat snare, sampled electric keys loop, rolling bass, hats with light swing, room in the middle for vocals." The space note is what makes the beat usable instead of just loud.

How do you know a rap beat is finished?

You can hear the verse on it. The loop nods, the low end is tuned to the key of the sample, and nothing in the middle fights a voice. If you cannot imagine bars over it, rerun with fewer elements in the mid-range.